Dark Age of Dunland
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Ages: The Ages of History are generally agreed to be: Age of Legends (Paradise, Captivity, Exodus, Diaspora, Civilization), Age of Heroes, Age of Empire, and the current Dark Age. See individual Glossary entries or History for details of each Age.
Albici: Tribe originally settled during the Diaspora in what is now Dunland. Displaced some time during the Age of Heroes by the more warlike and numerous Dwen tribe, who had themselves been displaced from their longtime home on the Gaeos mainland. Many Albici joined the Dwen, but a minority of stubborn holdouts continued to fight off the Dwen until they were forced back into the Kornel and Wellon areas, where the lack of good land or known resources made it not worthwhile for the Dwen to follow them. Albici descendants remain in these refuges to this day, having remained independent because the Empire also saw no reason to conquer their lands.
Captivity: The period of time, spanning unknown thousands of years, during which the human species was held as slaves of the Snake People. Began with the Fall, when humans allowed the Snake People to enter Eden with promises of a better life and secret knowledge; ended with the Exodus.
Diaspora: The last phase of the Exodus, when Human people spread north from their Captivity in the south under the Snake People. Hospitable lands were found all around the Great Sea, eastward into the Fertile Valleys, northward as far as the Barrier Mountains (but not into the Forbidden Land beyond), and westward to the Green Islands]]. The Diaspora was also the time of the first division of Humans into Tribes, groups developing their own cultures and ways of living according to the areas they chose to settle.
Dun: 1) Variant name for the Dwen tribe. 2) A type of hill-fort commonly built by the Dwen people during their heyday of warring against the Albici and later among themselves, before they were conquered and became part of the Empire.
Dunholm: 1) Area around the city of Dundorum, according to legend the original settlement of the Dwen after their arrival in what is now Dunland. 2) Modern kingdom composed of the original Dunholm plus additional territory southward to the coast of the Narrows. Founded by King Edric the Unifier after the Cataclysm and subsequent withdrawal of the Empire from Dunland; currently ruled by his great-grandson King Artemis.
Dunland: 1) Name commonly used to refer to the southernmost of the Green Islands. 2) More properly, that part of the island of Dunland that was formerly ruled by the Dwen Tribe, before they were conquered and became part of the Empire. Does not include the areas of Kornel and Wellon, which were never completely conquered by the Dwen from their original Albici inhabitants, but does include northern areas formerly ruled by the Dwen and now occupied by the Norvik, and eastern coastal areas now occupied by Orcs.
Dwen (also Dwyn or Dun): A Tribe of humans now inhabiting the area known as Dunland. Thought originally to have lived in what is now E’shan’ochu at the end of the Diaspora, later displaced by the migration of the Zingarans into that area, then moving north and eventually crossing the Narrows to themselves displace the Albici and expand into what is now Dunland. Dwen is also the name of the language spoken by this Tribe.
Eden: The legendary Garden in which God first placed all humankind, in which food was free for the eating, great trees provided all necessary shelter, and in general all needs of human life were met without need of labor, so that all people had time to think and dream and worship God. Eden was lost when the people went against the word of the Prophets and invited the Snake People into Eden in exchange for the promise of secret knowledge that would make all humans as powerful as God. The humans were enslaved by the Snake People, so that Eden became the Land of the Snake People, until its destruction during the Exodus.
Exodus: The series of events by which God freed His human children from their Captivity as slaves of the Snake People. Begins with His selection of the First Saints to lead the humans in their Rebellion against the Snake People, leading them out of the Land of the Snake People, final destruction of the Land of the Snake People, then the Diaspora allowing humans to spread freely into more hospitable lands. The humans at the time of the Diaspora were using tools and weapons of stone and wood, lacking all knowledge of metalworking.
Fiero: The Southern Continent. Bounded on the west by the Western Ocean, on the north by the Great Sea, on the northeast by the Midlands, on the east by the Eastern Ocean, and on the south (possibly) by The Fire. Much of Human History took place on this continent, as it is allegedly the site of Eden, of Human enslavement by the Snake People, of the Exodus, and the beginnings of the Diaspora that spread humankind throughout the known world. Fiero’s fertile northern coast was one of the early centers of Human Civilization, but much was devastated in the misuse of power by the Dark Cities and in their suppression during the Age of Heroes.
The Fire: The Fire is said to exist in a region even deeper in the earth below the Underworld. Some say that The Fire reaches to the surface lands in the far south where the Land of the Snake People was destroyed, assuming the presence of such fire to explain the increasingly hot climate as one travels further south. Even in the lands around the Great Sea, The Fire sometimes reaches up through the land to form volcanoes.
First Saints: Those leaders chosen by God and given special powers to help all humans in their Rebellion against the Snake People and their escape from the Land of the Snake People. It is thought that these were the first Holy Priests and Holy Warriors.
Gaeos: The Northern Continent
Great Sea: This sea is the largest known, other than the great oceans. It lies between Fiero and Gaeos, and is bounded on the east by the Midlands and on the west by the Passage of the Rock leading into the Western Ocean. It is often said that the Great Sea is the center of Human civilization, as so many important lands and cities are located along its shores.
Green Islands: Three rather large islands located off the northwest coast of the Gaeos mainland. The three islands are commonly called Dunland, Scotia, and Verdan; actually Dunland and Scotia are joined by a narrow strip of land and could be called a single island, but historically this was not known until after the islands were populated and named. Collectively, the islands get their name from their moderate climate and rainfall, coupled with an abundance of fertile land. Before the arrival of Humans during the Diaspora, much of the island land was covered with heavy forest. The Human Tribes cleared great swaths of farmland, and even more was cleared once the Empire took control of Dunland, but since the Cataclysm many farming areas have been abandoned and the former farmland covered with almost two hundred years of second-growth woodlands.
Green Sea: This sea, which is named for an abundance of green algae near its surface, lies in the midst of the Green Islands. The water is unusually warm due to the Blessed Current that flows into it from the northwest, thought to be the source of the moderate climate of the Green Islands. The algae and warm water make the Green Sea an excellent source of fish, but those same abundant fish have been known to draw in monsters from the deeps.
The Ice: Anyone who journeys far enough north in Gaeos or Oestia will encounter The Ice, an endless sheet of ice that is the source of winter storms and glaciers, and sometimes freezes over the northern seas.
Land of the Snake People: Originally called Eden, the paradise given by God to humans. After the Fall, in which humans rejected the warnings of the Prophets and invited the Snake People into Eden, this became the place of their Captivity and enslavement under the Snake People. Destroyed by God during the Exodus.
The Midlands: This land of extremes and contrasts is where the northeast corner of Fiero, the southwest corner of Oestia, and the southeast corner of Gaeos connect. Once the easternmost reach of the Empire, the people of the Midlands have divided into many individual city-states since the Cataclysm.
Norvik: Tribe long resident in Norland since the Diaspora, with the permission of the Elves. According to legend, they were originally several distinct Tribes living in the wild areas far to the east of Pundel. Invaded and pursued by Orcish hordes, they fled west into the lands of the Elven Coast. Because they had not violated the Barrier Mountains or intentionally come to the Forbidden Lands, the Elves took pity on them and allowed them to settle lands that were of no use to the Elves. There they remained, and the Tribes mingled together until they shared one culture and language, and called themselves the Norvik and their lands Norland. After the Cataclysm and the disappearance of the Elves, the Norvik found themselves pressed again by Orcish invaders. While most of their fortified cities were able to hold out, they were denied access to much of their farmlands. In search of new land, they first raided, then invaded, then settled parts of Dunland, Scotia, Verdan, and northwestern E’do’rant, all of which they still hold and seek to expand to the present day.
Oestia: The Eastern Continent
Seas and Oceans: see the list on the Geography page.
Sollus: The world in which Dark Age of Dunland is set is called Sollus in most Human languages; this implies that the term has a very ancient origin, from before the Diaspora and the division of humankind into multiple Tribes. The known portion of the world is one super-continent divided into three parts (Fiero, Oestia, and Gaeos), surrounded by numerous islands.
The Underworld: Legends abound of another world below the surface of the land, a world of great caverns and subterranean seas. This place is thought to be the dwelling of Goblins, Cave Orcs, Ogres, Trolls, and worse creatures. It is seldom entered by Humans, and those few who enter often fail to return. Dwarves were also thought to live in the Underworld, although none have been seen since the Cataclysm, and they are thought to have vanished along with the Elves.
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